// Fill out your copyright notice in the Description page of Project Settings.

#pragma once
#include "BuildingData.h"
#include "ElecData.generated.h"

/**
 * 
 */
USTRUCT(BlueprintType)
struct ISALONG2_API FElecData : public FBuildingData
{
	GENERATED_USTRUCT_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	bool _useSplineMesh;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, category = "PackData")
	TArray<UClass*> _elecLogics;

	FElecData()
	{
		_useSplineMesh = false;
	}
};
